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Research |
How can
we know when it is justified to design an interactive experience? How
can we model an interactive user experience? How can
we obtain a high throughput (flow) of users in experiences for public
events? My research tries to understand the specific properties of real-time generated interactive media, such as: Virtual Reality, Mixed Reality, Augmented Reality, etc. I am especially interested on full-body interaction, in which the users interact through the movements, behaviours and gesticulation of their whole body or, at least, the experience offers an interaction context at a human scale. In this sense, issues such as naturalness and non-invasiveness in the interaction become of great importance. Interaction design -of the interactive experience, of the interactive communication- as a process and methodology is what I am most interested in understanding. This research needs be interdisciplinary and, hence, it is placed between computer science and communication. In other words, between CHI (computer human interaction) and audio-visual communication. The approach is undertaken from the design of experiences in the following areas:
These areas share the characteristics and issues described above. All my research is developed from the Experimentation on Interactive Communication group (eIC) that belongs to the Audiovisual Institute (IUA) of the Universitat Pompeu Fabra (UPF). More information on research may be found at the eIC web site. |
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